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Shadowgrounds Level Editor Menu

 Level Editor Sections How To Use The Level Editor
 Level Editor Home Part 1:Getting Started
 Downloads Part 2:Terrain mode explained
 Installation and Mod Setup
Part 3:Scene mode explained
 Creating Missions & Campaigns Part 4:Objects mode explained
 Mission Basics Part 4b:Creating buildings with blocks  
 Tutorials Part 5:Buildings mode explained
 Troubleshooting Part 6:Units/Scripts mode explained
Distributing Mods
Part 7:Lights mode explained


Part 3: Scene mode explained

Editor buttons scene
Scene gives you control over some general aspects, like fog, and also features a bunch of Editor-related settings, such as camera options, rendering options, sun and ambient light option etc.

Editor menu scene Background - chooses the background (or "skybox") that is used in the level. The background is not shown in the normal top-down game camera view, but you can create cutscenes that show the background/sky.

Ambient - sets the ambient color (Color) and lets you see how it looks (Apply ambient setting).

Fog - allows you to enable fog for your mission. Fog templates (pre-made settings, color etc) is displayed in the drop-down box. You can create a new fog template by clicking Add, and then writing a name for the template in the pop-up dialog. Color lets you choose the color of the fog. Start defines the starting height for the fog, so it should most likely be near the right end of the slider. End defines the ending height of the fog, and it should most likely be near the center of the slider. Enabled turns the fog on in the editor, so you can see how it looks like. Camera Centric, if turned on, makes the fog follow the camera at all times. ??!?!? MORE INFO

Camera - adjusts the camera settings. Range means how far the camera will draw ("draw distance" basically). This is a general setting for the level in general. (You can set individual camera ranges with scripts, if you need a cutscene that shows much further, for example.) Apply camera range applies the camera range so you can see how it looks like in the editor. Force game camera turns on the game camera, so you can see what the level looks like with the game camera (which can be altered with scripts if needed).



Fog and Ambient settings can really make a difference


Render - allows you to set options regarding the way the editor shows the level. MORE INFO

Sun - sets the Sun settings, i.e. general lightness level and direction. MORE INFO

Map - gives various options regarding the lightmap and colormap, which must be calculated before the lighting is really changed. If you have lights of different colors in the mission, then you must Calculate colormap. Note that this only affects the color of the lights, not the light quality, which is affected by Calculate lightmap option, which creates a lightmap for the mission. It calculates all the lights with the selected quality settings.

20m radius is the default setting for the drop-down box that defines the colormap or lightmap radius. High quality is the default for the quality setting, with other options being Very High quality, Low quality and Very Low quality. Calculating the whole map isn't recommended, at least with high settings, because it takes many, many hours. Only do it once your mission is complete. The different radius settings (10m, 20m, 50m, 100m) are much more useful. It is recommended that you turn the editor view to straight top-down, so you can easily see the middle of the screen, which is used as the origo of the radius.

New controls for Scene mode:

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Shadowgrounds Level Editor Menu

 Level Editor Sections How To Use The Level Editor
 Level Editor Home Part 1:Getting Started
 Downloads Part 2:Terrain mode explained
 Installation and Mod Setup
Part 3:Scene mode explained
 Creating Missions & Campaigns Part 4:Objects mode explained
 Mission Basics Part 4b:Creating buildings with blocks  
 Tutorials Part 5:Buildings mode explained
 Troubleshooting Part 6:Units/Scripts mode explained
Distributing Mods
Part 7:Lights mode explained





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