Shadowgrounds has been created with advanced professional tools. Frozenbyte decided very early in the development process that an in-house Level Editor should be created for the game. And lo, a Level Editor was created. Now this Level Editor has been made available to fans of Shadowgrounds. Follow the links below to obtain the Level Editor and find more information.
Menu update going on...
7 June 2006
* How To Use Level Editor
updated (still work-in-progress)
25 May 2006
: How to create dialogue in a mission, part 2: advanced
15-18 May 2006
: General scripts/missions/locale string information
: How to create dialogue in a mission, part 1: the basics
: How to create a PDA / computer screen log
: Building blocks with different texture sets
: How to set environmental effects like rain or snowfall
All the Level Editor related downloads are here. (Except during the Beta phase.)
Read how to install and setup the Level Editor.
The Level Editor for Shadowgrounds was not meant for public distribution originally. However, getting started with the Level Editor is fairly easy. It's only the more expert features that require a better knowledge of the Level Editor. A good explanation of the Level Editor features can be found here.
Shadowgrounds has a fairly robust scripting language that allows modders to create all kinds of events in their missions. This section presents some of these and includes basic usage for mission presentation like loading screens, dialogue scripting and environmental effects.
This section gives answers to the most common problems and questions regarding the Level Editor and Shadowgrounds modding in general.
Here we will give tutorials on creating various things, such as PDAs or computer screens for your mods.
After you have created your mod, read this section to learn how to distribute it properly.
Within a few weeks there will be a section devoted to downloading and launching mods from a gamer-perspective.